![]() Haslion exists in both realms, and the raid must split into two one fights him in the shadow realm, and the other fights him in the physical realm. Every once in a while, a death beam will come out of the two, connecting them and dealing enough damage to instantly kill you to any player in the beam. ![]() Also, two shadow orbs circle around the edges of the stage. In the shadow realm, Halion still has his breath and Mark of Combustion, but they do shadow damage instead of fire damage. Halion shifts to the shadow realm, and summons a portal which players can use to enter as well. Players afflicted have to move to the edge of the stage then get the debuff removed, before running back to the raid. When the debuff ends or when it is removed, a patch forms under the player's feet that deals damage to players in it. He also puts a debuff on random players called Mark of Combustion. All players must move away from the flames that spread from the patch. Any player under it must move out before the fireball hits. The location where the fireball will hit is indicated by a hellfire graphic. He also summons fireballs, which fall from the sky and hit a large area with fire damage, leaving a patch of flame where it hit, as well as four flames going in the four directions out of the fire patch. Unlike most dragon bosses, he does not have a tail swipe or cleave. Halion has three phases, in which the raid must switch between the physical realm and the shadow realm.Ī few seconds after being engaged, Halion summons a wall of flame in a circle around him, closing off any players not in the stage.
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